[] spawn {
_bombPos = getPos bomb_0;
bomb_0 setDamage 1;
sleep 3;
{
_x setPos _bombPos;
_x enableSimulationGlobal true;
} forEach units attackSquad_0;
_wayPoint = attackSquad_0 addWaypoint [attackGuy, -1];
_wayPoint setWaypointType "SAD";
_bombPos = getPos bomb_1;
bomb_1 setDamage 1;
sleep 3;
{
_x setPos _bombPos;
_x enableSimulationGlobal true;
} forEach units attackSquad_1;
_wayPoint = attackSquad_1 addWaypoint [attackGuy, -1];
_wayPoint setWaypointType "SAD";
_bombPos = getPos bomb_2;
bomb_2 setDamage 1;
sleep 3;
{
_x setPos _bombPos;
_x enableSimulationGlobal true;
} forEach units attackSquad_2;
_wayPoint = attackSquad_2 addWaypoint [attackGuy, -1];
_wayPoint setWaypointType "SAD";
};