[] spawn { _bombPos = getPos bomb_0; bomb_0 setDamage 1; sleep 3; { _x setPos _bombPos; _x enableSimulationGlobal true; } forEach units attackSquad_0; _wayPoint = attackSquad_0 addWaypoint [attackGuy, -1]; _wayPoint setWaypointType "SAD"; _bombPos = getPos bomb_1; bomb_1 setDamage 1; sleep 3; { _x setPos _bombPos; _x enableSimulationGlobal true; } forEach units attackSquad_1; _wayPoint = attackSquad_1 addWaypoint [attackGuy, -1]; _wayPoint setWaypointType "SAD"; _bombPos = getPos bomb_2; bomb_2 setDamage 1; sleep 3; { _x setPos _bombPos; _x enableSimulationGlobal true; } forEach units attackSquad_2; _wayPoint = attackSquad_2 addWaypoint [attackGuy, -1]; _wayPoint setWaypointType "SAD"; };