difficulty="Custom";
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=1;
friendlyTags=1;
enemyTags=0;
detectedMines=1;
commands=1;
waypoints=1;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=1;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=1;
vonID=1;
mapContentFriendly=0;
mapContentEnemy=0;
mapContentMines=1;
autoReport=0;
multipleSaves=0;
tacticalPing=3;
};
aiLevelPreset=3;
};
class CustomAILevel
{
skillAI=1;
precisionAI=0.4;
};
};