difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=1; friendlyTags=1; enemyTags=0; detectedMines=1; commands=1; waypoints=1; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=1; vonID=1; mapContentFriendly=0; mapContentEnemy=0; mapContentMines=1; autoReport=0; multipleSaves=0; tacticalPing=3; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=1; precisionAI=0.4; }; };