Here are the list of rules for any SESO TTT game.
Rules can be ignored if the affected person does not want the perpetrator to be punished.
You cannot defend an area you barricaded with lethal force outside of Overtime.
As a traitor, you cannot camp/hide to intentionally run down the timer. This does not apply to innocents.
Intentionally following or blocking players into areas for an unreasonable amount of time. Must give 3 clear warnings before KOS.
Depending on circumstances, players of opposing roles or similar roles working together by disregarding rules or player roles during the active round. Situations include (but are not limited to:)
You are allowed to kill or call a KOS on another player, if committing a “traitorous act”, or if you have sufficient evidence.
Players may act in self-defense, regardless of the attacker’s role.
You are allowed to claim use of found traitor weapons as an Innocent, try to clearly claim that you have the weapon to prevent being killed for having said weapon (text chat recommended).
Once the round reaches OVERTIME, you may KOS a player on suspicion if:
Examples of giving a bad KOS:
Examples of giving good KOS:
Only detectives or marshals can give orders. Refusing orders can be seen as suspicious but cannot be used for grounds for KOS unless it is refusing to use the traitor tester during overtime.
Some things can point to someone being a traitor but there could be room for doubt. If there is suspicion about someone, try to get people together to question the individual to determine if you are correct.