// Save loadout on arsenal exit [player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory; ARSENAL_DISPLAY_ID = ["ace_arsenal_displayClosed", { [player, [missionNamespace, "inventory_var"]] call BIS_fnc_saveInventory; hint "Loadout Saved for Respawn"; }] call CBA_fnc_addEventHandler;